Above is the default UI of DT 2.0, which is pretty much exactly the same as DT 1.0, and, for the most part, the sections are the same as Toolbox. There are some additions and changes here from both previous addons, but we’ll cover each section as it’s own thing. This is a brief tour of the UI, and what each little bit does.
Going from top to bottom, left to right, we’ll take the tabs in their normal order, starting with
MOVE: This is exactly the same as Toolbox and DT 1.0, in that it has an Absolute positioning and a Relative positioning. Of the two, Relative will be what you use far more commonly, especially when attempting to move a large number of items. Using a relative move, you’ll be able to move quantities that would normally cause the default client to crash–thus saving many tears of rage.
SCALE: This also is exactly the same as Toolbox and DT 1.0. You’ll notice a relative scale, which makes things incrementally larger or smaller, and by selecting As group, you can do the same for every item you have selected. Absolute scale is for making things a specific size, remembering that most items scale from .25 to 2 game units, and most building blocks scale from .25 to 12 game units.
COPY AND PASTE: We’ll be spending a lot of time here, because there’s a lot of functionality in this one segment of the tool. This is where you can make nearly…everything, along with rotations, scaling, offsetting and more. The Custom Pivot tab will have it’s own guide, because it is totally new, whereas many of the other functions will be familiar from other addons.
TRIBAL MAGIC: If you ever used the Magic Carpet addon, you remember how much of a pain it could be to craft an Ochre Rug for everyone who might need it, and then to make sure you always kept one in your inventory. Tribal Magic does the exact same thing as Magic Carpet without the need for installing another addon and by using a Tribal Table (sold on the vendors for 4g each).
ROTATE: This is another area where we’ll be spending a bit of time, as rotating via addon is one of the areas where many a Dimensionerd gets totally lost. Hopefully, by the end, you’ll see that making angles and circles is really easy–and the group rotation functionality will make you want to hunt up Kitumi and give him a great big hug!
OFFSET CALCULATOR: If you ever read my Toolbox Guide about offsetting, one thing you probably noticed was a wall of text that gave the offset calculations for most building blocks in the default position in X, Y and Z. This little tool right here will save your sanity. It doesn’t just give you an offset, it can be used to calculate the distance between two points, which makes it handy for those times when a distance indicator is just too big for the job.
LOAD AND SAVE SETS: This is another area where we’ll spend some time. The only thing I won’t cover is the Import/Export function because I still can’t get it to work, so when I want to share sets, I still use Toolbox. However, with increased functionality like the search bar (heaven sent for those who keep a large number of saved sets!) and putting the set list in alphabetical order, in addition to compatibility with Toolbox, this is a great functional area of the tool.
ALFIEBET: Last, but certainly not least is Alfiebet, the tool’s typewriter, which will automatically calculate, scale and write out dimension words for you if you choose, in two different fonts. There’s already a good guide for this on RDD, so I won’t spend much time here.