Hello again, Dimensionerds! This segment of the DT 2.0 guides deals with Set Loading and Saving–a function I, for one, could not live without. Set usage, whether it be saving, loading or sharing with Toolbox is one of the things that can either be the bane of your existence or the savior of your sanity.
One caveat to this is theft: By using the load and save function in conjunction with the item list, it is possible to take not just individual morphs, but entire dimensions that people normally would not have permissions to. I do not advocate copying like this. Ever. That’s why I call it theft, because it’s stealing, no matter what the End User agreement states. If you need sets, Rift Dimension Addicts has quite a few you can use with no worries and no guilt.
Regarding set sharing, that’s the reason why I still keep Toolbox installed, and because for all the sets I currently have saved, I have about a hundred more saved in Notepad that I’ve deleted out of Toolbox kept as a backup. Before Custom Pivot and Relative Scaling, I had templates of everything, just so I only had to make something once.
As with DT 1.0, DT 2.0 has compatibility with Toolbox, so you can use those imported sets from DA with the same ease that you would a set created with DT.
Let’s take a look at the layout of this function.
The default sets are ways to make domes using poles and the like laid out in hexagonal patterns, much like the one pictured here. The part I’m more concerned with, however, is everything else, such as saved sets and Tbx (Toolbox) sets.
At the very top of the layout you see NAME. That’s where you’ll name whatever set you’re saving or importing. As I’ve previously stated, I’ve never gotten import and export to work properly with either DT 1.0 or 2.0, so I won’t be covering that portion. You can find a guide regarding importing and exporting with DT here on page 15. At any rate, a set must have a name before it can be saved or imported.
One new addition to DT 2.0 is the search bar (thank heavens!). To search a set, simply type “chair,” for example, then press enter on your keyboard, and every set that has “chair” in it will appear in the drop down.
This assumes that you can remember what all these set names mean when you start looking them up. How you choose to organize your sets is entirely up to you. For structural pieces, I generally save them by the size of the block. For other things, such as windows specific to a frame, I’ll specify in some way the dimension where it originated, and that helps me to remember what the set looks like.
But finding sets is the cart getting ahead of the horse, if you don’t know how to save a set in the first place. So let’s go back to the spiral staircase that was made in custom pivot (one moment, since I tore it down, I need to rebuild it).
One thing about selecting items and saving sets. Sometimes, you’ll notice that your count doesn’t mesh with DT’s count, and that’s because of a common error where sometimes the addon (DT 1.0 and 2.0 share this) doesn’t recognize what you selected, so it doesn’t count it. The easiest way to fix this before saving? Simply manually adjust your items a very small amount back and forth until everything registers.
When I first selected the staircase, only 36 of the 43 items registered, which could be something fairly catastrophic (in dimension terms) if it were moved to a new dimension. I could either try to re-select everything in the set, or just give it a nudge. Giving it a nudge was all it took for all items to register, and the set is saved.
Once the set is saved, you can reload the UI to make sure it sticks or not. I haven’t noticed any issues with DT 2.0 about sets being lost on crashing–and I’ve saved a ton of sets just in the past couple of months. With large or complex sets, however, I would do a /reloadui just to be cautious, once the set is saved.
Let’s get to loading up some sets!
Loading items in the original location will only work when using identical dimensions, i.e, things saved in Anywhere can only be loaded at the original location in another Anywhere due to the differing coordinates that all dimensions have. If I transplant this staircase to another dimension and want to use it, I’ll have to do some manual shifting to make it work in the new dimension.
Say, however, I have a set and I want to use multiple copies of it, such as a morphed pillar? Once you select “Load Multiple Copies,” a whole new row shows up at the bottom of the UI, with input fields for offsets.
The set loading function does not allow for rotational offsets, but those are easy enough to achieve using the Rotate Window and a relative rotation.