The Tinker Tools UI

Gah! I can't see! Luckily, we can separate these boxes, and close out what we don't need.
Gah! I can’t see! Luckily, we can separate these boxes, and close out what we don’t need.

When first opening Tinker Tools, it can be a bit intimidating, especially if you’ve never used this or any other add on before and have no idea what each button does–or open the buttons and see a box with blank spaces and no idea what to put in them.  This guide breaks down each segment of the UI to its basic function, before we start actually learning how to use those functions, and how they all work together to create what we envision–remember, the add on doesn’t build for you, but it sure does help!

Click the little wrench to open Tinker Tools, or type /tt in your chat window.
Click the little wrench to open Tinker Tools, or type /tt in your chat window.

Once you have the main window open, you’ll see something that looks a lot like:

The main menu of Tinker Tools.
The main menu of Tinker Tools.

I have the More button selected to show all the options (and apparently it’s a localized bug so that my Alfiebet key is squished, most others should turn out okay).  This little screen doesn’t take up much space, and you can open and close other pieces of the UI as needed for whatever you want to accomplish.  Each box of the UI is free floating, so you can move the pieces around as you need to in case there’s a bit in the way and you want to see.  We’re going to work our way down from the left, starting at the top.

Move:  This is pretty self-explanatory, but what’s the difference between an Absolute Move and a Relative Move?  We’ll get into that, I promise.  As you can see, I’ve already got numbers in my input bars–those are to set a small offset to take care of some flicker for a couple of the examples I made for these guides.

Scale:  Scale is another thing that should be pretty self-explanatory, but there’s a lot of functionality here that’s really underused–and I’m at fault for not using it very much myself.  We’ll cover the differences between Absolute and Relative scaling, and how to make relative scaling work correctly.

Copy/Paste:  Between offsets, rotational offsets, scaled offsets, reskins, custom pivot, copying and pasting multiple items, a multiple item custom pivot and much more, we’ll be spending a lot of time here.  A lot.  Oh, and you can do just a plain copy and paste of an existing item.

Tribal Magic:  Do you believe you can fly?  With Tribal Magic, you can.  This bit is great for close up views of items that are far off ground level, and for getting a good overview of a build without having to use the free camera.  The only reagent:  A Round Tribal Table (4g off the shop).

Reskin:  If you have a saved set that involves building blocks, you can use this to change out materials with only a couple of clicks.  You can also–if you change your mind about material type in the middle of a build–switch out blocks on the fly, much more quickly than one at a time.

Rotate:  From standard rotations in absolute degrees, to relative shifting until the angles are just so, rotating is one of the most intimidating aspects of building, when it doesn’t have to be.  Need to rotate an entire section of a build on a precise angle?  Yes, we can!

Offset Calculation: Not quite sure how far to offset that cube?  The Offset Calculator can help with that, as well as finding a center point between two items, and even offsets on angles–no longer just the standard 90 degrees, but 45, 30, 15, 60…you name it.  The new widget also means that you don’t have to even risk a typo putting it in the text box of copy and paste–or move, in case you’re doing a manual offset.

Load/Save Sets:  There’s no need to lose your old Toolbox sets when this is backwards compatible and maintains the functionality of TT.  You can also import your old DT sets with a simple chat command, as well as importing and exporting sets to share or store.  The clipboard also allows the set saving and usage function to work with the reskin tool, to easily change out building blocks when desired.


Alfiebet:  Last, but certainly not least, Alfiebet is the text writing function that carried over from Dimension Tools–tell it what to say, pick out the materials and select your other options, then watch the magic happen with a lot less frustration than you could spend on putting words together.

And that’s the basic overview of the Tinker Tools UI.  I hope that the boxes and buttons make sense now, and we’ll add context to each function as we go.

Happy Building!


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