The Reskin function is a feature brand new to Tinker Tools and something we never knew how much we needed until we had it. Have a set but want to load it in a different material? Have a bunch of items placed, but want to try them with a different texture? Perhaps you have a test build done in wood planks, but you know you want the finished structure done in limestone. Now, with this handy box, you can do all of the above and then some.
We haven’t really touched yet on Loading and Saving Sets, but that function is pretty self-explanatory at the basic level and I’m not going to cover anything here that will make that guide any harder to understand.
Gone are the days when you had to go through a dimension one piece at a time, copying and pasting individual blocks to reskin a structure or other morph that uses standard building blocks.
To reskin a saved set, I need three UI windows open: Reskin, Save/Load Sets, and Copy and Paste.
Easy peasy, right? The Reskin function is a great feature that can remove a great deal of tedium that can come from replacing single blocks from one texture to another–and it’s very user friendly, which makes it that much better.