If you have a particular morph that was incredibly difficult to make, the set saving functionality of Tinker Tools enables you to be able to easily make copies without the randomness that can come from making it over again by hand. It’s also handy for structural components that you’ll have to place many copies of, and it’s also a good way to keep convenient templates of commonly used pieces.
Load and Save sets has three modifiers, Default Sets, Saved Sets and Tbx Sets, and with each, you lose or gain some functionality. For example, with Default Sets, you cannot load multiple copies of a set, and with Tbx Sets (Toolbox Sets), you cannot delete sets–for that, you have to use Toolbox.
Default Sets are three sets that come with the Tinker Tools add on, and they originally appeared with Dimension Tools. Those sets are dome templates, so that you can create your own multi-sided domes using hexagonal shapes instead of cubes or another material. I have honestly never used this dome making tool, so here is a link to the RDD guide regarding that function.
Saved Sets are the sets that you create, whether it’s two pieces or 102. Templates, sofas, chairs, morphs of common of uncommon objects, all of those can be saved. Very conveniently, sets are stored in alphabetical order, and there is also a search bar (which has saved my sanity a time or two!).
Tbx Sets are Toolbox sets, whether they are sets you’ve had for years, or sets you’ve just imported from riftdimensionaddicts.com yesterday. Tinker Tools allows you to use those sets without the glitches of Toolbox and with the greater convenience provided by an updated add on.
You can also import and export sets for storage to an external drive or to share with other people, and we’ll cover that first.
If you’ve ever used Toolbox, then you know that importing and exporting is as easy as copy and pasting to Dimension Addicts or a Notepad file to save in another location for convenient backup. The Import and Export function of Tinker Tools works pretty close to the same way, but you’re transferring a file rather than just that text by using CTRL+C and CTRL+V.
Once you’ve reloaded the UI or logged out from the client, open up the folder where you normally keep Rift:
To import, it is exactly the same procedure with the following exception: You cannot be logged into Rift to import a file to the Saved Variables folder. So, if you receive a TT set, copy it into that folder before you log in. When you enter your dimension and open Tinker Tools, you can press the Import and Export button again, and you’ll see this:
Now that we’ve gotten importing and exporting out of the way, let’s move on the more normal way to save a set.
Since I don’t have enough items in my bags to place a copy of this set as it currently stands, I’m going to remove these items from the dimension to reload in the new one.
To be on the safe side, I can reload the UI, or log out and back in, in order to keep from losing the set. With any dimension addon, if there’s a crash immediately after you save a set, there is a risk you will lose the set you just saved–and if you’ve already removed the items, that could be a dimension catastrophe.
But for now, we’re going to take the shell to the actual dimension where it will get used, to load a basic set.
Since I’ve gone from Anywhere to Edge of Infinity, I don’t want to use the Load in Original Location option, because of the differing coordinates and orientations that were written about previously, so once the set loads, I will have to move and/or rotate it.
When using Saved Sets, if you need to place more than one copy of a set, it’s an easy matter, just like using the copy and paste function with multiple items on a distance offset. There is currently not the capability of being to add additional sets on a rotational offset, but you can use a relative rotation and save a new set, then proceed as in the instructions below:
If I need the same design on an opposing wall or a side wall that’s the same length, I can save this whole piece as a set, then do a relative rotation and load it again and be done with minimal time and effort. If you want a precise distance, you can always use the Offset Calculator in conjunction with the Move window to place these pillars exactly the same distance apart, or work up the math to figure the distances.
If you need to make one copy of a morph or 100, the set saving functionality of Tinker Tools may be the route to go.