When talking about the axes, I’m not meaning things to chop down trees, but the multiples of an axis. What does that mean? The way that the RIFT editor and Toolbox both work is through a 3 axis system. The Green arrow, or Y in Toolbox, moves the item you have selected up and down. The Red Arrow, or X in Toolbox, moves things from side to side, and the blue arrow, or Z in Toolbox, moves your item from front to back. The same basic principle applies when the arrows for movement change to the circles for rotating.
The circles flip from the X, Y and Z axes and become Yaw for the Green circle, which rotates around, Pitch for the red circle, which will rotate from front to back, and Roll for the blue circle, which will flip it from side to side. In Toolbox, you can rotate on all three axes at the same time, but things might get a little crazy and Toolbox does have a tendency to reverse Roll angles when rotating in more than one axis at a time. I’ll get more into rotations a bit later on, because this is an area where Dimensionerds seem to have the most difficulty, and the most common question is “How do you know which way to rotate?”
Once you know which way the axes are actually moving and turning, Toolbox becomes a lot easier to work with–as does the default editor. For movement, it’s always front to back, side to side, and up and down. For rotations, turning around, flipping from front to back, and flipping from side to side. That never changes, unless dealing with movement and rotating on more than one axis at a time. The default editor, once you change from the starting location, will rotate on all three axes at the same time. Toolbox allows you the freedom to only move things in one, to give you greater precision and control.